
Correcting common problems in LEGO Mindstorms robot constructions
We will demonstrate the common mistakes students make when building a robot.
- #347
- 28 Jan 2017
We will demonstrate the common mistakes students make when building a robot.
It seems obvious and intuitive how to connect the robot and the computer. We must cover that part, so that we are sure you can download our programs to the robot later on.
We will demonstrate an alternative way to make the robot move backward
In the EV3-G software, you could use negative numbers for power and rotations. In this episode, we would look at what is the meaning of this numbers and make a few notes of where the teacher must be more careful.
How to keep the discipline in the classroom and how to cheer up the students.
How to control the speed of the motors and the speed of the robot.
Do it yourself, fix the errors in the construction of the EasyBot
We will cover three ways to transfer your program from the computer to the robot.
Let's make a program that moves the robot forward and then backward.
Explanation and demonstration of the big task for the lesson.
When you first start the EV3 brick, you see the recent programs menu. Let's see what it is all about.
How to help students implement long programs.
Let's cover the break at end option and learn why there is no lesson about it to students.
The most universal way to start your programs is from My Projects menu and we will cover details about that menu in the EV3 Brick.
We will explain inertia non-scientifically so that we make it easy to understand concept.
We will cover the typical reasons why your robot is not moving at all.
Specific challenge on programming the robot to move as a Yo-Yo
We will demonstrate with a robot what the acceleration is and the effects of high and low acceleration.
Program the robot to move forward by 50cm (20 inches).
Use any blocks that you wish to solve the following task.