
FLL 2022: Rules for Power Plant M10 FIRST LEGO League 2022-2023 SUPERPOWERED
Demand for energy is very high, and many different energy sources can be used to meet that demand.
Release the three energy units from the power plant.
- #2063
- 25 Aug 2022
Demand for energy is very high, and many different energy sources can be used to meet that demand.
Release the three energy units from the power plant.
Electronic devices like toys require energy to work. Rechargeable batteries are a more sustainable choice than disposable batteries.
Insert an energy unit or a rechargeable battery into the dinosaur toy to make it work.
Energy consumption in our homes is part of everyday life, such as watching the television.
Raise the television screen and move the energy unit to the television slot.
Renewable energy from the wind is used to turn the turbine blades and generate electricity.
Release the energy units from the wind turbine.
Hybrid cars use a combination of energy sources and can recharge or refuel at the fueling station.
Recharge the hybrid car by inserting the hybrid unit into the car.
Solar energy can be stored using new concentrating solar power technologies and then used to generate electricity.
Start the distribution of the energy units by moving them off their positions on the mat.
Smart grids use electricity generated from all the different energy sources and distribute it to the consumer where and when it is needed.
Raise your field’s orange connector to complete the smart grid connection with the opposite field.
New technologies help us to store energy. Volcanic rocks can be heated in an insulated enclosure to store energy until it is needed.
Load energy units into the energy storage bin and then release the stored energy unit from the tray under the model.
Oil is a non-renewable energy source that can be used to provide fuel for vehicles.
Pump the oil so that the fuel units load into the fuel truck, and then deliver the fuel truck to the fueling station.
Every time we start the robot we want to start from the same place, not only in terms of where we are on the field but also in terms of how are the motors rotate. The motors have an internal sensor for detecting the rotation. Because of this they know how rotated they are. It is a very good practice to always reset the motors before we start a competition run especially at FIRST LEGO League or World Robot Olympiad competitions
In this 10 out of 10 tutorials we do 10 runs that demonstrated how consistent and reliable it is to stop at the second intersection. This is useful as it is one of the main ways to figure out how to position yourself on the field.
In this video tutorial we take a next step in programming reliable and consistent robots and this is to learn how to stop at a second intersection. We need this because most of the time when we want to reach a mission model on a robotics competition field, the model will be located away from us and we must use all kind of technique to reach it. In this tutorial - we stop at a second intersection.
On of the most precise ways to position on the FIRST LEGO League and other competition fields is to follow and align and in this tutorial we demonstrate exactly this - how consistent and reliable this method is to reach specific mission models. In this way you know that every time you will be at the right place, which is great.
With this video tutorial we demonstration the consistency and reliability of the using an intersection to position on the field. We move forward and we stop at the first intersection. We detect the intersection with a sensor. In the whole 10 runs there isn't a single mistake and you can see the precision of the robot on each run. Check it out and experiment with the same program for your robot.
In this video tutorial we demonstrate a really important concept for FIRST LEGO League competitions - you position the robot on the field with depending on timers and rotations. The issue with moving the robot for 10 seconds and then stopping is that every time it is in a different location. Same for rotations. The wheels will slip, the battery will change, something will happen and the robot will not be in the same place every time. This is not consistent and reliable.
In this video tutorial we show how you can build robots that position on the field consistently and reliably by following and line and then aligning to a line. We also demonstrate the concept of "double align" which is quite powerful and even if there were some mistakes they will be handled.
Using everything that we've learned about LEGO Education SPIKE Prime competition programming we arrive at the final boss mission - how do we consistently reach a mission model at the other end of the field. Consistently. Every time. We use line following, motion sensor, counting of lines and border alignment. All the different concepts that we've looked at separately are now implemented together.
To find out how the robot sees, or rather DOESN'T see the world, we will play a game so that you feel what it is to be a robot.
Sometimes we don't need the robot to do the same and predictable things, but something random and unexpected! Here's how to do it!
This is one of the last tutorials in the LEGO Education SPIKE Prime programming for Competitions course and it demonstrates what we've all been waiting for - how to reach a mission model from base in a reliable and consistent way when the mission model is on the other end of the field. Naturally what we use are all the different concepts that we've learned in the course and the tutorial is more advanced than the other so if anything is not clear take a look also at the different tutorials an concepts in the course.
When aligning backward the robot is still very consistent. It does not matter the direction in which we align. What you will learn from this tutorial is what is the consistency and reliability of the robot that you could expect.
Instead of aligning forward as in the previous tutorial we felt there is a need to demonstrate how we could align backward when moving with the robot. This is not a rare case. The attachments of the robot are generally at the front of the robot and especially during FIRST LEGO League competitions the robot must move backward very often. It is helpful to have in your toolbox the ability to align backward with the robot.
This video tutorial demonstrates again the consistency of the program for aligning to a line. We run it ten time. We the robot is always coming from the left it is always arriving at the same position. When it is coming from the right it is always arriving at the same position.
The reason why you would want to watch this tutorial is because it demonstrates one of the most reliable ways to know where you are on the field and to accomplish missions successfully and this is aligning to a line. In the tutorial you will also see how a parallel program is developed and who parallel programs could be used in a meaningful way.
In this video tutorial we run the robot for 10 times and we demonstrate the consistency of the robot behavior with our advanced algorithm for smooth line following. What you will get from it is an understanding and demonstration of what can you expect from the robot.
This is the first video tutorial from the LEGO Education SPIKE Prime programming course in which we use a sensor, and we've selected to use the motion sensor. The Motion sensor allows us to detect how the robot turns in a 3-dimensional space-time continuum, or, to put it simply, we use it to move straight with the robot. That's it. We want to move straight - we use a sensor, and the Motion Sensor is a good choice.