
EV3 Phi. Difference between Rotations and Seconds for a move block
Why we will never use seconds in our lessons.
- #420
- 24 Apr 2017
Why we will never use seconds in our lessons.
Let's learn how to use the Sound block.
Pivot turns require fractions of rotations, a number between 1 and 2. Sometimes it is more convenient to use degrees.
In the software, you can change the "move block" to use degrees.
We encourage you to explore the software on your own.
We will show you the most reliable way to turn with your robot.
This is how to use the display block to show images with the EV3 software.
In this tutorial, we are controlling the FTC Tetrix robot with the two sticks of the same GamePad. The left stick is for forward and backwards, while the right stick is for left and right.
We challenge you before we give you the theory: browse in the software and try to achieve the behavior in the video below.
Overview of the big task that we want to achieve in this module.
In this lesson we will program our robot to display emotions!
How to approach that fun relief task.
A spin turn is a turn around the center of the robot. Let's learn how to program it.
Let's put everything that we have learned so far into practice. Let's make a spy robot!
Experiment with the software for about five minutes, before we even give you any directions.
So far we know how to make a turn in an arc, just like the real cars do.
Today we will see what other options our robots have for turning.
Think of an attachment that leaves the Gecko on the mission model. Don't use the robot attachment that we already have. Just the box robot and the gecko. Nothing should support the Gecko when it is hanged on the mission model.
Use any blocks that you wish to solve the following task.
Let's cover the break at end option and learn why there is no lesson about it to students.
In this tutorial, we add another mission to our current program. This mission is - hanging the Gecko from the FIRST LEGO League Animal Allies.
We will demonstrate with a robot what the acceleration is and the effects of high and low acceleration.
In this tutorial, we would build a simple program for controlling the Tetrix robot motors with the GamePads. We use the stick and when the stick is pushed forward the motors move forward. When it is pushed backwards the robot moves backwards.
What should you as a teacher know when the students are trying to achieve a program and robot attachment that could reproduce their behaviour 9 out of 10 times.
We will explain inertia non-scientifically so that we make it easy to understand concept.
How to control the speed of the motors and the speed of the robot.