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EV3 Phi. Turning. Intro to module and doing a competition
So far we know how to make a turn in an arc, just like the real cars do.
Today we will see what other options our robots have for turning.
- #414
- 18 Apr 2017

Improving FLL Robot Game. Task. Leave the Gecko
Think of an attachment that leaves the Gecko on the mission model. Don't use the robot attachment that we already have. Just the box robot and the gecko. Nothing should support the Gecko when it is hanged on the mission model.
- #481
- 17 Apr 2017
EV3 Phi. Task - acceleration and deceleration
Use any blocks that you wish to solve the following task.
- #412
- 17 Apr 2017

EV3 Phi. Teacher's note - Break at the End option in EV3-G for Mindstorms move block
Let's cover the break at end option and learn why there is no lesson about it to students.
- #409
- 17 Apr 2017

Improving FLL Robot Game. How to hang the Gecko on the mission model
In this tutorial, we add another mission to our current program. This mission is - hanging the Gecko from the FIRST LEGO League Animal Allies.
- #480
- 16 Apr 2017

EV3 Phi. Acceleration. Simple explanation and examples
We will demonstrate with a robot what the acceleration is and the effects of high and low acceleration.
- #411
- 16 Apr 2017

Tetrix Gamepads. Simple program for moving the robot with the gamepads
In this tutorial, we would build a simple program for controlling the Tetrix robot motors with the GamePads. We use the stick and when the stick is pushed forward the motors move forward. When it is pushed backwards the robot moves backwards.
- #515
- 15 Apr 2017

Improving FLL Robot Game. Teacher's Note. 9 out of 10 experiments
What should you as a teacher know when the students are trying to achieve a program and robot attachment that could reproduce their behaviour 9 out of 10 times.
- #479
- 15 Apr 2017

EV3 Phi. Inertia. Simple explanation and example
We will explain inertia non-scientifically so that we make it easy to understand concept.
- #410
- 15 Apr 2017

EV3 Phi. Adjust motor power
How to control the speed of the motors and the speed of the robot.
- #407
- 15 Apr 2017
VEX EDR Intro. Task for moving in a polygon
The more advanced task is to more in a polygon. This would require calculating the degree of each of the turns and RobotC is a language in which you could implement this math calculation very easily.
- #341
- 15 Apr 2017

EV3 Phi. Teacher's Note. Extend a construction by changing the plane of building
With the last few videos, we entered the math world. Why we do it and what to keep in mind
- #485
- 14 Apr 2017

Improving FLL Robot Game. Task. 9 out of 10 repeatable operations
The task in this tutorial is to execute the program 10 times and to do it yourself. If you have your attachment then use it. If you have our attachment then use it. But execute the program 10 times and make sure that it works.
- #478
- 14 Apr 2017

EV3 Phi. Task - use wait when the cup is over the robot buttons
How to use the robot when the buttons are not accessible.
- #406
- 14 Apr 2017
VEX EDR Intro. Task for implementing a Triangle and other geometric figures.
In this tutorial, we set the task of implementing another figure with the robot - a triangle.
- #340
- 14 Apr 2017

Improving FLL Robot Game. 9 out of 10 times the attachment should work
How great is the great attachment for lifting that we built in this course? How many times can it lift the robot without making an error? How great are your attachments and how could you test them? - the answer is simple. Just try 10 times and they should work at least 9 of them as our attachment is.
- #477
- 13 Apr 2017

VEX EDR Intro. Declaring a loop and implementing a square with this loop
The previous tutorial showed you how to copy/paste instructions in RobotC. The current video will introduce you to loops.
- #339
- 13 Apr 2017

Connect Tetrix Gamepads to the Motorola phones
In this tutorial, we connect the Motorola phones to the Tetrix controller using the USB hub.
- #514
- 12 Apr 2017

EV3 Phi. Extend a construction by changing the plane of building
In this video, we introduce two pieces: beam with pins and the angular beam with pins
- #484
- 12 Apr 2017

Improving FLL Robot Game. The planetary mechanism for Lifting the robot
If you've done the calculation following the previous tutorials you would arrive at a result of 18.75 rotations. But this is not the correct answer. The calculation is wrong, because the math model that we've built, although kind of obvious, is not correct. When experimenting the correct number of rotations would be 37.5. This is a large difference. Two times larger. Exactly two times large. Something should be happening here - and this thing is "planetary mechanism"
- #476
- 12 Apr 2017

VEX EDR Intro. Move and turn and repeat 4 times
We start with the previous program where we made the robot move forward and turn. We continue in this tutorial with repeating the same RobotC instructions four times. Our goal is to make the robot move in a square.
- #338
- 12 Apr 2017

Extend a construction vertically
How to change the direction of a beam from horizontal to vertical.
- #483
- 11 Apr 2017

Improving FLL Robot Game. Teacher's Note. Correct solution on calculating gears.
This is a teacher's note about the math behind calculating gear ratios with for our lifting attachment. It math model we build in previous tutorials is not exactly correct and here is the explanation why.
- #474
- 11 Apr 2017

VEX EDR Intro. Move and turn. Prepare for implementing a square
To prepare the robot to move in a square and to use a loop in the program we would first make this VEX EDR robot move forward and turn, using a program developed with RobotC.
- #337
- 11 Apr 2017