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Attachments for Box Robot for Robotics Competitions. Transfer power from the motors
In this video we discuss how do we transfer power from the motors that are "inside the robot box" to the gear wheels that are "outside the robot box".
- #289
- 12 Sep 2016
Robot Design Ideas for Chassis with Mindstorms EV3. Base Chassis 4
Probably the robot I like the most from this series of five robots. See the video to understand why and what is interesting and special about this robot.
- #186
- 14 Feb 2016
Attachments for Box Robot for Robotics Competitions. Active Attachment at the top of the Robot
This is the first Active Pinless Attachment for the Box competition robot. The attachment is placed on the top of the robot and is controlled by one of the motors.
- #292
- 02 Oct 2016
Quick Pinless Attachments for LEGO EV3 Competition Robots (Part 1)
You think that you can quickly change the attachments of your LEGO Mindstorms EV3 competition robot? Are you sure? In this first episode of the series you will see how to create and attach attachments without using pins and how faster and easier this could be. You will see the design logic of a few attachments and how they work on the field.
- #63
- 30 Nov 2014
Attachments for Box Robot for Robotics Competitions. Lifting heavy elements with an Active Attachment
One more example for an active attachment with a system of gear wheels. This time the system is constructed so that the attachment could lift heavy objects.
- #295
- 23 Oct 2016
Connecting the simple circuit - part 1
It doesn’t matter if you connect the wire to the positive (cathode) or the negative (anode) terminal of the battery.
Note that for power sources, the cathode and anode are marked opposite to that of diodes and other electronics. In them, the cathode is the positive terminal and the anode is the negative one.
- #2511
- 07 Nov 2025
Attachments for Box Robot for Robotics Competitions. Passive attachments
Without the use of any motor, you can still accomplish a number of missions using passive attachments. You can still pull/push on different levers using only a beam or two connected to the frame.
- #291
- 25 Sep 2016
How to Strip the Ends of a Wire
Before you connect wires in your project, you need to take off the plastic covering (insulation) at the ends so the metal wire is exposed. This is called stripping the wire. You can do it with a wire stripper or even with simple tools you may have at home.
- #2486
- 09 Sep 2025
EV3 basics course. Gyro Sensor. Turn at an angle (part 1)
The Gyro sensor in LEGO Mindstorms EV3 sets is new for the sets and we answer basic questions about its usage. The sensor detect when the whole constructions turns at a particular angle, but there are a number of gotchas in using it.
- #154
- 01 Jan 2017
FLL 2024: Managing many attachments in base
In this tutorial, we share a tip for organizing robot attachments in the FIRST LEGO League challenge. By designing attachments to hook onto the table edge, you can keep them close at hand for quick swaps, saving time and reducing mistakes.
Options include building hooks into the attachment design or using small separate hooks. This method is used by many teams and is a practical way to stay organized during competitions.
- #2461
- 06 Aug 2025
EV3 basics course. Gyro Sensor. Tasks (part 5)
Tasks for the Gyro sensor that you can use in STEM classes, while preparing for a competition or just to explore how the sensor works.
- #158
- 01 Jan 2017
FLL 2024: Full run - Nautiq box robot accomplishing all missions
In this video tutorial, we demonstrate a full run for the FIRST LEGO League 2024-2025 SUBMERGED challenge, completing all missions in a single sequence. Each mission is shown individually beforehand, with close-up views of how the attachments work and the principles behind their design. All attachments are pinless, making them quick to change during the run, though aligning and loading the robot still requires practice. The strategy involves moving from one base to the other while accomplishing as many missions as possible, including retrying those close to base when needed.
While the complete run takes longer than the official 2.5 minutes, the focus here is on demonstrating reliability, consistency, and the trade-offs between time and scoring points. In some cases, missions are skipped to focus on higher-value tasks, but in this run, we aim to complete them all. The result is a strong performance that comes close to the maximum possible score.
- #2460
- 06 Aug 2025
How to build an EV3 LEGO Mindstorms Competition Robot Construction
In this episode, we introduce a LEGO Mindstorms EV3 version of competition robot construction. It is a modular construction, with medium motor for additional attachments and two light or colour sensors for orientating on the field.
- #58
- 03 Nov 2014
FLL 2024: Programming Nautiq with Word Blocks to Push, Collect, Deliver, accomplishing M01, M02, M03 and M04
The programming process for accomplishing M01 Coral Nursery, M02 Shark, M03 Coral Reef, and M04 Scuba Diver of the FIRST LEGO League 2024-2025 SUBMERGED Challenge is straightforward, despite covering multiple missions in one run. Each mission is accomplished with a simple and reliable approach that minimizes the impact on overall run accuracy.
The code consists mainly of movement blocks and gyro turns, allowing for consistent navigation between mission models. By keeping the programming uncomplicated, the robot can perform pushing, collecting, and delivering tasks efficiently without introducing unnecessary complexity, ensuring a smooth and dependable multi-mission run.
- #2453
- 06 Aug 2025
Зъбни колела. Въведение. (част 1)
Зъбните колела могат да бъдат силен инструмент в ръцета на този, който знае как да ги използва. В този материал ще се запознаем с основни определения и понятия , свързани със зъбните колела.
- #54
- 26 Sep 2014
FLL 2024: Programming Nautiq with Word Blocks to Lift, Deliver, accomplishing M01, M03
The programming process for accomplishing M01 Coral Nursery and M03 Coral Reef of the FIRST LEGO League 2024-2025 SUBMERGED Challenge is straightforward, focusing on controlled movement and stability. The motor-powered attachment lifts the coral tree smoothly to the coral tree support while also delivering reef segments outside the launch area.
The robot moves forward to position itself, raises the coral tree, and then returns to base. To ensure the reef segments remain secure during the run, the program uses slow acceleration and reduced speed when needed. This simple yet reliable approach keeps the sequence easy to execute while maintaining consistency in performance.
- #2452
- 06 Aug 2025
EV3 basics course. Gyro Sensor. Why is the robot turning to a different angle (part 2)
Turning with the Gyro Sensor on a specified angle and stopping there have never been easy. It is not going to get any better. However, this is not a problem of the Gyro sensor. The problem is in the way we develop our programs.
- #155
- 01 Jan 2017
FLL 2024: Programming Nautiq to Collect, Lift, accomplishing M06, M07
The programming process for accomplishing M06 Raise the Mast and M07 Kraken’s Treasure of the FIRST LEGO League 2024-2025 SUBMERGED Challenge is streamlined, focusing on controlled movement and precision. The design of the attachment ensures that the mast is lifted to the correct height while the treasure chest is securely captured.
The code uses simple maneuvering to reach the mission model, but the return path requires special handling. If the robot makes a sharp turn, the chest can be lost, so the program uses light steering to maintain stability while returning to base. This combination of straightforward navigation and careful return control ensures consistent success for both missions in a single run.
- #2451
- 06 Aug 2025
Proportional Line Following with EV3 Mindstorms. Part 2
Continuing with the Proportional algorithm for following lines. Smooth and stable this is the first part of the PID.
- #176
- 01 Nov 2015
FLL 2024: Programming Nautiq with Word Blocks to Collect, Deliver, Push, accomplishing M05, M09, M14, M12, M03
The programming process for accomplishing M05 Angler Fish, M09 Unexpected Encounter, M14 Sample Collection, M12 Feed the Whale, and M03 Coral Reef of the FIRST LEGO League 2024-2025 SUBMERGED Challenge is streamlined, making it easier to manage even in a large multi-mission run. The design of the two-part attachment system significantly influences how the robot moves, simplifying the code and reducing complexity.
The program is surprisingly simple for such a comprehensive run, with the robot performing a series of maneuvers to collect, deliver, and push mission elements. For maximum accuracy, it uses gyro turns, slow acceleration, and reduced speed in trickier spots to maintain control. By letting the attachments guide much of the interaction, the programming remains clean and reliable, enabling the robot to handle multiple scoring tasks efficiently in a single trip.
- #2450
- 06 Aug 2025
Rubber bands pinless attachment for taking loops
Rubber bands in the LEGO Mindstorms sets are very handy when it comes to collecting objects, especially loops. The mechanism most of the time could work like this - an axle is pushed, a rubber band is released and a lever collects the loop.
- #95
- 08 Jul 2015
FLL 2024: Programming Nautiq for Push, Lift with Word Blocks accomplishing M8 Artificial Habitat
This programming tutorial focuses on accomplishing M8 Artificial Habitat of the FIRST LEGO League 2024-2025 SUBMERGED Challenge using the Nautiq box robot (a LEGO Education SPIKE Prime robot).
The sequence is optimized to position all four crabs upright with their yellow bases touching the mat for maximum points. The code uses straightforward but highly accurate movement commands, ensuring the robot engages and adjusts the mission model with precision. This dedicated program minimizes errors and allows for consistent high-scoring runs, combining efficient programming with the attachment’s reliable design.
- #2449
- 06 Aug 2025