Video tutorials
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EV3 Phi. Task. Compare move Seconds and move Rotations
How far will the robot move for one second?
- #421
- 25 Apr 2017
Teacher's Notes about sound and display blocks
How to keep the discipline in the classroom and how to cheer up the students.
- #393
- 25 Apr 2017
EV3 Phi. Difference between Rotations and Seconds for a move block
Why we will never use seconds in our lessons.
- #420
- 24 Apr 2017
Sound block in EV3-G software. How to say "Hello" with the robot
Let's learn how to use the Sound block.
- #392
- 24 Apr 2017
EV3 Phi. Fine adjustments when turning - using degrees for a move block
Pivot turns require fractions of rotations, a number between 1 and 2. Sometimes it is more convenient to use degrees.
In the software, you can change the "move block" to use degrees.
- #419
- 23 Apr 2017
Task: Try by yourself to make the robot make a sound
We encourage you to explore the software on your own.
- #391
- 23 Apr 2017
Pivot turn around a corner using a Large Motor Block
We will show you the most reliable way to turn with your robot.
- #418
- 22 Apr 2017
Display block in the EV3-G software. Smiley faces, angry faces... all kinds of emotions
This is how to use the display block to show images with the EV3 software.
- #390
- 22 Apr 2017
Tetrix Gamepads. Controlling the motors with two separate GamePad Sticks
In this tutorial, we are controlling the FTC Tetrix robot with the two sticks of the same GamePad. The left stick is for forward and backwards, while the right stick is for left and right.
- #517
- 21 Apr 2017
EV3 Phi. Task for pivot turn with LEGO Mindstorms EV3 robots
We challenge you before we give you the theory: browse in the software and try to achieve the behavior in the video below.
- #417
- 21 Apr 2017
EV3 Phi. Task for implementing the greet a stranger module
Overview of the big task that we want to achieve in this module.
- #389
- 21 Apr 2017
Greet a stranger with the robot. Introduction to the task
In this lesson we will program our robot to display emotions!
- #388
- 21 Apr 2017
Teacher's Notes: Camera on wheels course section
How to approach that fun relief task.
- #428
- 20 Apr 2017
Spin turn with LEGO Mindstorms robots
A spin turn is a turn around the center of the robot. Let's learn how to program it.
- #416
- 20 Apr 2017
Camera on wheels. Course section Intro
Let's put everything that we have learned so far into practice. Let's make a spy robot!
- #427
- 19 Apr 2017
EV3 Phi. Task for turning. Try it yourself.
Experiment with the software for about five minutes, before we even give you any directions.
- #415
- 19 Apr 2017
EV3 Phi. Turning. Intro to module and doing a competition
So far we know how to make a turn in an arc, just like the real cars do.
Today we will see what other options our robots have for turning.
- #414
- 18 Apr 2017
Improving FLL Robot Game. Task. Leave the Gecko
Think of an attachment that leaves the Gecko on the mission model. Don't use the robot attachment that we already have. Just the box robot and the gecko. Nothing should support the Gecko when it is hanged on the mission model.
- #481
- 17 Apr 2017
EV3 Phi. Task - acceleration and deceleration
Use any blocks that you wish to solve the following task.
- #412
- 17 Apr 2017
EV3 Phi. Teacher's note - Break at the End option in EV3-G for Mindstorms move block
Let's cover the break at end option and learn why there is no lesson about it to students.
- #409
- 17 Apr 2017
Improving FLL Robot Game. How to hang the Gecko on the mission model
In this tutorial, we add another mission to our current program. This mission is - hanging the Gecko from the FIRST LEGO League Animal Allies.
- #480
- 16 Apr 2017
EV3 Phi. Acceleration. Simple explanation and examples
We will demonstrate with a robot what the acceleration is and the effects of high and low acceleration.
- #411
- 16 Apr 2017