The sprite is an image or animation that is part of the scene. Examples of sprites are buttons, player and enemy characters in every 2D game. Here's how you can create your own character in Scratch.

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- #1567
- 20 Mar 2020
To create a new sprite, we need to place the mouse on the cat image in the lower right corner, which will display a menu above it:
There, you have to select the brush that the green arrow is pointing at in the image above. When you select the brush, the following window will open.
Here you can use the available tools to draw your main character. When you are happy with your results, you can click the "Code" tab to go back:
Courses and lessons with this Tutorial
This Tutorial is used in the following courses and lessons

Keep 'em clean - remote Scratch game course
"Keep 'em clean" is a game that uses the players' real-life movement captured by a camera to control many "people" and push them towards a sink where they wash their hands! In this course, you will learn the basics of programming with Scratch, as well as using the "Video Sensing" extension to receive movement from the camera!
- 41
- 0:00
- 70

Lesson 1 - Creating a character
In this course, you will learn how to program the game "Keep 'em clean". This is a game where the player controls a number of "people" on the screen using movements detected by a camera.
- 9
- 2
- 5
- 3d_rotation 0

Keep 'em clean - remote Scratch game course
"Keep 'em clean" is a game that uses the players' real-life movement captured by a camera to control many "people" and push them towards a sink where they wash their hands! In this course, you will learn the basics of programming with Scratch, as well as using the "Video Sensing" extension to receive movement from the camera!
- 41
- 0:00
- 70

Lesson 9 - Let's clean up the messy
Introduction
For our game to be interesting, we need to have balance! Right now only the dirty hands are winning!
How can we make the clean hands win?
That's right! The strongest weapon against dirty hands is the water sink!
- 2
- 6
- 6
- 3d_rotation 0