
One attachment for Solving FIRST LEGO League 2014 World Class missions - part 3
Third, and last video of this series on how to use ONE attachment to solve the FLL 2014 World Class missions.
- #124
- 01 Nov 2015
Third, and last video of this series on how to use ONE attachment to solve the FLL 2014 World Class missions.
Starting with the World Robotics Olympiad 2014 Junior-High challenge we first catch the object on our path. We discuss a good mechanism for catching and lifting balls that can do two movements with one motor.
In this second video lesson on catapults we improve the stability of the base of the robot. An important feature of the new base is that it is not bending. Use the same principle in all of your constructions to achieve better, stronger robots.
This video is part of a series where we show you how our Box Robot accomplished the M07 Swing mission 10 times. This mission has a black and white line parallel right next to it, the only thing you need to figure out is how to avoid the first supporting beam of the swing. The Dominator robot waits to be clear of the beam and then uses the x-y movement of its front mottors to position the lever so it pushes the swing loose. After that the robot moves back and is ready for action again.
In this tutorial, we would drive the scissors mechanism and there are a number of rules that we must follow
This video tutorial is part of the series on how to make your robot 100% precise and accurate. We accomplish the M06. SPACE STATION MODULES mission 9 out of 10 times. The attachment works. Every time the attachment is started in successfully accomplishes the mission. It moves forward and attaches the space station module with the space station.
Based on your feedback we have decided to show you the live process of building a complex LEGO Mindstorms Competition robot without having the whole robot ready yet. We are continuing from part 1 where we finished part of the 'front' of the robot and we arrived at a construction that we didn`t like and would fix in this video lesson.
The final way for lifting our box robot is by using a scissors mechanism. In this Episode, we would discuss the benefits and advantages of this mechanism.
In the video we improve on the robotics mechanism for pushing the different blocks out of the robot container. We continue from the previous video.
All worked as expected, up until know because the robot got lost. This happens when we turn right and the line does not continue to the right. Now the robot must somehow understand that it is "lost" and escape.
The telephone game played with LEGO Mindstorms EV3 robots relies on the Color Sensors and the detection of colors. Sometimes the robots won't work. They could be influenced by a number of factors like the position of the sensor and the lighting in the room. This tutorial is a demonstration on how to account for and resolve this issue.
How to make the robot stay idle while the program is still running.
We will build the EasyBot quick robot and will explain how to follow building instructions.
After several questions about the use of the LEGO Mindstorms NXT Light Sensor with the EV3 software, we have decided to go through this problem in this video tutorial and pay special attention to the Raw Sensor Value Block.
In this tutorial we will use Whakatae - LEGO Education SPIKE Prime Box robot to complete a mission run from the FIRST LEGO League 2019-2020 competition for the M08 Elevator mission. We accomplish 10 out of 10 in this mission. A similar approach is demonstrated with LEGO Mindstorms EV3 at FLL 2019: Accomplish every time. M08 Elevator. 10 out of 10 successful runs
We continue from part 4 where we made a controlled experiment to transfer power from a Mindstorms motor to the rear wheels. The construction was too complex and inefficient and in this video lesson we are improving it by lowering the differential and removing all gear wheels from this LEGO Mindstorms EV3 Competition robot.
Extend the previously build attachment for the FIRST LEGO League (FLL) Nature's Fury competition so that we can move the Truck and Ambulance up and down.
Sometimes you could just throw a ball from base and solve a competition. Or at least many teams think so. In this video we would explore a very simple attachment for throwing balls from base. Can you use this for other missions? - we think so. Check out the video.
We continue from part 3 where we finished part of the 'rear'. Power is transfered from a motor to the wheels but having about 16 gear wheels makes it more than complex for this LEGO Mindstorms EV3 Competition robot.
It has been a long road with the last 8 BigDaddy competition robots video tutorials, but we finally arrived at the Differential Lock.
There are some fundamental rules that we advise you to follow while organizing this course with students. Let's look at them.
Arriving at a final solution. There is still room for improvement on using the Mindstorms Ultrasonic Sensor for aligning to walls, but we hope the whole five videos could give you a good idea of how to start with a problem and reach a solution.
Based on a request from Abdulah we decided to build a tutorial on how to use Hi Technic Color Sensor and EV3-G Software. There is a special block imported in the software that helps you use the sensor.
Part three of the Catapult series is about loading the catapult automatically. We use a gear system with a medium complexity along with a very interesting "clutch" developed with parts entirely from the LEGO Mindstorms NXT kits. As a result, at the end of the video, the Catapult automatically loads and fires.
In the final video we explore how to trigger the release of the attachment with just a rubber band. The release is triggered with a gear wheel that rotates in a specific way. This saves speed, does not require additional LEGO Mindstorms motor and is precise enough for a competition.
Next robot construction for holding and releasing balls from this container. In this video we discuss the improvements and how to use the chains to release one ball at a time.
We discuss the state of "Lost" and the different ways we could escape this state. We also build the next step of our State machine programming pattern where the next state is determined by the previous state.