
EV3 Phi. Extend a construction by changing the plane of building
In this video, we introduce two pieces: beam with pins and the angular beam with pins
- #484
- 12 Apr 2017
In this video, we introduce two pieces: beam with pins and the angular beam with pins
Learn to program the Game of Life on the LEGO Mindstorms brick screen. This would require drawing on the brick screen, using blocks with switches and loops.
Overview of the big task that we want to achieve in this module.
With the last few videos, we entered the math world. Why we do it and what to keep in mind
Following the Advance Sensor Calibration course section, we found the min and max values detected by each sensor. Now it is time for the real deal of the calibration. Detect the current value from the sensor and find what is the percentage of this value for the range between min and max.
Let's cover the break at end option and learn why there is no lesson about it to students.
The code is already ready. It is attached below the video. Let's see how the program works and what it does and how to use it.
How far will the robot move for one second?
How to approach that fun relief task.
How to place the cup on the robot so that the challenge is challenging.
The field in the game of life could be finite or infinite. It is interesting to see and learn how an infinite field behaves and works.
The task is to find what the best seed is that will live the longest without entering into a loop or without dying. Find it and submit in the tasks section.
The goal of this lesson is for students to have fun with a new robot.
The goal of this lesson is to introduce students to the setting for measuring the reflected light of the color sensor and to recall how to follow a line.
Third wheel experiments, changes in the robot, students could choose the task all by themselves. Make sure you have a lot of fun and students complete their tasks. Here is what you should know when conducting this class.
The robot is equipped with two motors, one for each side. As a result, whenever the robot turns, it always follows an arc path. The size and radius of this arc can vary depending on the turn.