
FLL 2020: Innovation Project M01 FIRST LEGO League 2020-2021 RePLAY Challenge
The robot moves your Innovation Project onto the RePLAY logo or the gray area around the bench (M04).
- #1677
- 31 Aug 2020
The robot moves your Innovation Project onto the RePLAY logo or the gray area around the bench (M04).
“Doing the same with less” can save time and space.
The less often you interrupt the robot outside home, the more points you keep.
The robot collects health units from around the field and moves them to target areas.
Before the match, you hand select the machine’s lever setting. During the match, the robot moves the lever until the little yellow stopper falls.
The robot moves the free wheel out of the large circle and into the small target circle.
The robot spins the rollers to move the pointer as far clockwise as possible.
The robot flips the cell phone white side up.
The robot flips tires so their white centers face up and moves them into their large target circle.
Boccia is an interactive mission with the opposing team. Talk with the other team so the robots send matching colored cubes onto the opposite field.
The robot is dancing on the dance floor at the end of the match.
The robot passes completely under the bar any time. Separately, it is held off the mat by the bar at the end of the match.
The robot raises the crate up the post and gets a cube into it.
The robot removes the backrest, flattens the bench, and gets cubes into the hopscotch spaces.
The robot slides the people (called “slide figures”) down the slide and moves them to other areas.
The robot slides the step counter slow and steady. The farther the “walk,” the better.
This video is part of a series where we show you how our Box Robot accomplished the M10 Steel Construction mission 10 out of 10 times. The attachment is a basic lever and all the 'heavy lifting' is done by the x-y movement of the Dominator robot. This mission is one of the hard missions, because the construction is big and heavy and this requires precise movement of the robot.
This video is part of a series where we show you how our Box Robot accomplished the M08 Elevator mission with 100% accuracy. The idea is that the robot pushes with enought force in the right spot, which makes the elevator turn over. The interesting thing is that the Dominator robot moves the lever after it pushes the elevator. This makes the move back possible, because the lever is now not in the way of the mission model.
This video is part of a series where we show you how our Box Robot accomplished the M07 Swing mission 10 times. This mission has a black and white line parallel right next to it, the only thing you need to figure out is how to avoid the first supporting beam of the swing. The Dominator robot waits to be clear of the beam and then uses the x-y movement of its front mottors to position the lever so it pushes the swing loose. After that the robot moves back and is ready for action again.
After you download the SPIKE programming software, to load a program to your robot, you need to connect to your hub! Now lets learn how you can do that!
In this tutorial we will use Whakatae - LEGO Education SPIKE Prime Box robot to complete a mission run from the FIRST LEGO League 2019-2020 competition for the M08 Elevator mission. We accomplish 10 out of 10 in this mission. A similar approach is demonstrated with LEGO Mindstorms EV3 at FLL 2019: Accomplish every time. M08 Elevator. 10 out of 10 successful runs
In this tutorial we accomplish the Elevated places with the Whakatae - LEGO Education SPIKE Prime Competition Box robot mission. It is important to be able to go over the mission model and at the end with a simple mechanism we just push the mission model at the end
Why is it very important to keep in touch with your existing clients during a crisis.
How to talk to them.
What emails to send.
If this is the first time you are using an "if" check block, watch the following video.
If we wish to check if two sprites touch eachother or a specific sprite is touching something on the screen, the easiest thing to do would be to check the color! Now you will findout how to do this.
When we work with any sort of program, we need to save our files regularly to our computers. Afterwards, if we want to work on an old file, we need to load it from the computer.
Now we will learn how to do that in Scratch.
In this course, you will learn how to program the game "Keep 'em clean". This is a game where the player controls a number of "people" on the screen using movements detected by a camera.