
Iqazator war program
You can find the Iqazator instructions here. This program allows the Iqazator to patrol the area, mainly by looking mean. It also allows it to stay hidden for a while and then perform a surprise attack.
- #iarjux
- 17 Jul 2019
You can find the Iqazator instructions here. This program allows the Iqazator to patrol the area, mainly by looking mean. It also allows it to stay hidden for a while and then perform a surprise attack.
This project is for Robotics Supreme - LEGO Mindstorms EV3 yacht robot. It contains three programs.
The first one follows a line using one color sensor and detects if the robot has been pushed. Then it plays an alarm and stops the program.
The second program makes the robot go in a square, using the gyro sensor wait-change block. This makes it one of the easiest square solutions there is.
The third program makes the robot follow a direction. That is accomplished similarly to the linefollowing, but instead it uses the gyro sensor and always follows a straight line.
This project is for Gen - LEGO Mindstorms EV3 pedalo robot. The program makes the robot follow an imaginary school of fish. It utilizes the gyro sensor to turn the robot accurately, which is a hard task for this robot, because of its strange wheels. Also because of those wheels, the robot usually has a constant steer in one direction, which we correct using the steering block and giving it a steer in the opposite direction!
This program is for Uylam - LEGO Mindstorms EV3 Steamship simulator robot. It is made as a lesson, to automatically find the best position for a ship in stormy weather, relative to the waves. The program has two parallel threads. The first one makes the robot move until the gyro sensor detects less amount of shaking done to the ship. Because of all the shaking, the readings of the gyro are all over the place and thats why we made a My Block, which acts like a filter, so that the readings are more accurate. The second thread starts the storm, which is controlled by a Large motor.
NOTE: The program contains my blocks, that will appear broken if you use any version before 1.3.0 of the EV3 Mindstorms Software!
This program is for Iknathir - LEGO Mindstorms EV3 aircraft carrier robot. It makes the aircraft carrier robot start spinning the wheels on its motors immediately after starting it. Then, after the lever is pushed, the wheels contract together and shoot the paper plane in the middle. When the lever is pulled afterwards, the wheels get away from the center again.
This project is for Yolanda - LEGO Mindstorms EV3 Sailship robot. It contains three programs.
The first one simply moves the robot forward and in the middle changes the sail position.
The second one makes the robot follow the direction of the wind indefinetly, while the robot moves "around an island". The following the direction of the wind is achieved with the gyro sensor and a two-state program.
The third one makes the robot do the same as the second one, but now the following the direction of the wind is done with a 3-state program, which means that it has a state, in which the sails arent moving.
The block that constanlty increase the speed while turning. The goal of this is to reduce the acceleration of the robot when it starts turning so that no modules will fall.
There is only one input parameter in this block and this is the Angle on which you want your robot to rotate.
The program that Nightbeast team use for their first Run in FLL Into Orbit Challange. In this run they solve two missions: SpaceTravel and Solar Panel .
The program that Nightbeast team use for their second Run in FLL Into Orbit Challange. In this run they еject the 2x4 Brick by placing a Regolith Core Sample into the 3D Printer, make the Crater Crossing mission and scores a meteoroid (shoot a ball).
The program that Nightbeast team use for their second Run in FLL Into Orbit Challange. In this run they solve Mission 11–Escape Velocity and Mission 13–Observatory.
The program that Nightbeast team use for their second Run in FLL Into Orbit Challange. In this run they tries to make missions M10–Food Production, M12–Satellite Orbits and Move the Cone Module to base. But this program should be upgraded.
This is the program for the self aligning passive attachment for rendezvous and meeting between the tube module and the habitation hub. The material is Self Aligning Module Attacher for M06 - Space Station ModulesCreator
The program that Nightbeast team use for their second Run in FLL Into Orbit Challange. In this run they Inserts the Tube Module into the Habitation Hub port on the west side, move all four Core Samples so they are no longer touching the axle that held them in the Core Site Model and place the Gas Core Sample completely in Base.
This program is for Lifter - an attachment for SUV Box Robot and Into Orbits M09–Strength Exercise material. In this program you may need to change the values in the Wait - Color Sensor blocks if the program is not working properly. The program ses also Gyro sensor, that mean that you have to check do you have a gyro drift. If you have such, turn of the robot and start it again. After turning it on, do not touch the robot until it is completely loaded and ready to run. In that way you are going to cancel the gyro drift.
This program demonstrates how to use a tree of switches to recognise a pattern and offers a unique password protection for each one of them vie special MyBlock, that can be copied for every new added user.
This program is for Frog Bot - LEGO Mindstorms Robot that could jump. The program makes the robot move like a toy car with a wind up mechanism. It starts by waiting for three seconds, when you should turn the legs of the frog by hand backward. Then it makes a sound, and the robot starts jumping forward, as much as you have wound it up. The program uses motor rotation sensor to know how much it was wound up.