
Improving FLL Robot Game. Teacher's Note. 9 out of 10 experiments
What should you as a teacher know when the students are trying to achieve a program and robot attachment that could reproduce their behaviour 9 out of 10 times.
- #479
- 15 Apr 2017
What should you as a teacher know when the students are trying to achieve a program and robot attachment that could reproduce their behaviour 9 out of 10 times.
Here we continue examining FLL 2014 World Class missions. We show different ways, for putting the insert in place as well as taking the loop from the robotics arm. Some of them are quite specific, which reminds us, that you need to think out of the box, while solving the missions.
In Episode 58 we introduced you to a LEGO Mindstorms EV3 Modular robot. In this tutorial, we show you how we reached that construction. We start from a construction found on the Internet and take you through the process of examining and improving it, till we reach a more stable and reliable robot.
A LEGO Mindstorms construction for taking loops. Uses the same principle as a carabiner.
Рамка за добавянето на приставки към робота. Когато използвате приставка, добавянето и свалянето на приставки без пинове става много бързо и лесно. Също така може да махнете и цялата рамка.
В рамката са използвани части от ЛЕГО Mindstorms EV3.
Sometimes you could just throw a ball from base and solve a competition. Or at least many teams think so. In this video we would explore a very simple attachment for throwing balls from base. Can you use this for other missions? - we think so. Check out the video.
Build a rack and try to lift the robot with this rack.
Here is another great example of a large multi-purpose attachment used in FIRST LEGO League competitions. This one is specifically for the 2017-2018 Hydrodynamics competitions and is doing a number of missions. (01) Pipe removal, (06) Water Treatment and (08) Manhole cover.
The attachment consists of two parts. The first part is placed on the robot while the second part is in front of the robot and the robot pushes it. While working on the field the robot leaves the second part on the Water Treatment plant and when returning back collects it back and returns to base.
The goal of the attachment is for you to build it and experiment with it with the existing field. Use Box Robot 2 as a robot base on which to add the attachments.
Implement the program for array initialization.
Follow the video tutorials for initializing arrays and implement the program.
This video tutorial contains the final 2 programs for moving straight with a LEGO Mindstorms EV3 robot. The first program is for proportional compensation that just keeps the robot orientation straight, while the second program is for Integral compensation that returns the robot to the straight line when the robot makes a mistake.
Our goal with this course is to do a recap of FIRST LEGO League 2018-2019 Into Orbit competition. We'll show different solutions for some of the missions along with discussion on the approaches. We hope that a recap like this could help team prepare for next year. With available building instructions, ready to use programs this course is perfect for exercise on the missions from the competition.
These are instructions on how to build the:
You can find more building instructions and tips and tricks about the competition on this page.
In this tutorial we demonstrate how a loops mission could be accomplished with a Push/Pull Attachment. The robot attachment could be adapted to other missions at FIRST LEGO League/World Robotics Olympiad and other robotics competitions that require push/pull. The principle is the same. The tutorial uses Luly, small LEGO Education SPIKE Prime competition robot with 3D building instructions as a robot base.
This Python program is for controlling Gazon, LEGO Education SPIKE Prime competition robot to accomplish FIRST LEGO League (FLL) 2020 RePLAY Challenge mission 10 - Cell Phone
.In the LEGO Mindstorms Robot Inventor set there is only one color sensor. The original Gazon is build from LEGO Education SPIKE Prime where there are two light sensors. The idea behind this robot is to be able to build it from Robot Inventor and to use it during FIRST LEGO League competitions
The purpose of this attachment is to flip the tires in the FIRST LEGO League 2020 Replay competition. There are two tires on the field. The attachment must flip them and return them to their initial position. This is an extremely interesting attachment that is using friction and force in order to flip the tires.
This program makes the robot move forwards, turn left, move forwards, and then turn right, at 20% speed, using Robot Inventor - LEGO MINDSTORMS App Python.
A python program for a push pull attachment build from LEGO MINDSTORMS Robot inventor 51515 set. The program make the attachment push, or pull, depending on the direction. Check out the LEGO building instructions, tutorial and lesson for to successfully accomplish the mission with this Python program.
In this video tutorial we take a next step in programming reliable and consistent robots and this is to learn how to stop at a second intersection. We need this because most of the time when we want to reach a mission model on a robotics competition field, the model will be located away from us and we must use all kind of technique to reach it. In this tutorial - we stop at a second intersection.