
Box Robot Two. Conclusion on the attachments
Recap on the attachments, their purpose and how you should use them.
- #512
- 30 Mar 2017
Recap on the attachments, their purpose and how you should use them.
The robot attachment build in this tutorial gives an idea on how to release a rubber band at a specific moment using a motor. It's a simple, but yet powerful technique on using rubber bands.
In this video we discuss part of the pinless attachments build by the ELM team. Without pinless attachment it is nearly impossible to achieve a good score at the FIRST LEGO League competition.
In this episode we continue from Episode 55 and we improve the durability and stability of the attachment for a LEGO Mindstorms EV3 robot. Many times attachments are not very stable which results in gaps between parts. The goal of the video is to give basic construction ideas.
Rubber bands can be quite powerful. Based on several requests from you we are starting a series on using the LEGO Rubber bands available in the Mindstorms set.
This one is very special- an attachment that could lock itself on purpose while working.
Enchansing a previous attachment, but only this time we are solving the FIRST LEGO League 2012 Medicine mission. There is a lever and a rubber band. When the lever is released the rubber band activates the attachment.
Let's try to integrate more of the things we have learned into a single attachment. One that could accumulate energy, conserve it and use it at the appropriate time. All this because of a Rubber Band and a Flywheel - and if you don't know what a flywheel is you should definitely watch this videos
You need to pull. And also catch. You need a carabiner. We have done a number of videos on carabiners and this is one of the ideas for the FIRST LEGO League 2015 Trash Trek competition.
Here we continue examining FLL 2014 World Class missions. We show different ways, for putting the insert in place as well as taking the loop from the robotics arm. Some of them are quite specific, which reminds us, that you need to think out of the box, while solving the missions.
In this video tutorial we experiment with different ways of solving the sports mission for throwing the ball. We show seven different LEGO MIndstorms EV3 and NXT robot constructions and attachements. Most of the techniques could be applied for any mission involving throwing a ball or an object.
In this Episode, we create the next attachment for the box robot two. It is again a pinless attachment, attached to the frame that transfers the motion to a vertical axle.
Sometimes the way an axle is placed is just not suitable for a certain attachment and you should transfer the motion to another axle a few LEGO units above the current.
In part one we build an attachment that uses a rubber band to solve a competition challenge. The rubber band was released with the use of a motor. In this video we are removing the dependency on the motor and you could use the motor for other missions.
Accomplishing many tasks with a single attachment for the FIRST LEGO League (FLL) 2013 competition. The attachments are using many rubber bands. What is interesting is that it collects/lift/triggers many things at the same time. This is how you could save time and parts during a competition.
With this attachment we just share an idea. The attachment was build by an FLL team called Brother in Arms and they needed a way to turn two axles in different direction, one at a time. The attachment was not used in the final robot design and construction, but presents a nice idea.
This is the oldest and most classic problem in the field of robotics. Shaft in an opening. Basically robotics and in improvement of many of the actuators is about improving the solutions to such problems. Let's see how we ca do this using a mission model from the FIRST LEGO League (FLL) competition.
With this series of videos we are looking at FIRST LEGO League 2013 Nature's Fury competition and we are building a robot for accomplishing some of the mission. It would be a tutorial with at least four parts and we are building a complex attachment that could catch, lift and release different parts with only one motor and rubber bands. Not one, not two, but three movements with only one motor.
Try to build the attachment following the instructions. Use it to actually solve a mission from any competition (like taking loops)
The Department of "throwing" is ruled by rubber bands. Impulsive power release in a short amount of time. In this video we are building an attachment that throws a ball and accomplishes the FIRST LEGO League 2012 bowling competition.
This time we stop on "Using the Right Senses" mission, or actually on how to solve the "Right Senses" mission without "Senses" (sensors). To achieve that we use the carabineer counstructed in one of the previous tutorials, of course after a small modification.
The previous rubber bands video showed a way to trigger the rubber band without a motor. This video gives one more idea on how to lift an axle and in this way release the rubber band. Use the idea for you LEGO Mindstorms robot constructions.
There are many loops in the FIRST LEGO League competition. In this video we collect some of them by following the idea of the ELM team.
Many FLL competitions have a mission for demolition. You should always destroy something, but destroy it in a regulated manner and probably collect the destroyed mission model after that.
Using a number of axles, beams and rubber bands we collect many loops at once. This is an important part of every competition, mostly of the FIRST LEGO League.
You can collect the car for scrap or repair it. The ELM teams decide to repair it. This requires them to place the engine in the car and it's very interesting to think about this problem.
One attachment to rule them all...We have seen it and it works -> solving most of the competition models with only one attachment. In this video tutorial without programming we would walk you through the principles and methods of using a single attachment for most of the FIRST LEGO League competition models. One can learn alot from using as few parts as possible to solve as many missions as possible.