Unloading cargo is an important part of the journey. Ships are often just one of multiple forms of transportation used to deliver cargo containers to their destination.
- #1817
- 24 Sep 2021
- FIRST LEGO League, FIRST LEGO League 2021-2022 Cargo Connect, Mission Models, FLL, FLL 2021, Tips and Tricks
Score
- If the container is no longer touching the cargo ship’s east deck: 20
- If the container is completely east of the cargo ship’s east deck: 10
FLLCasts tip
You can push the crane with an attachment that protrudes far enough so that when the robot stops at the base (rails) of the mission model, the crane is pushed to the end of the rail.
Courses and lessons with this Tutorial
This Tutorial is used in the following courses and lessons

FIRST LEGO League 2021-2022 Cargo Connect solutions and review with LEGO Education SPIKE Prime
In this course, we demonstrate and explain example solutions for the FIRST LEGO League 2021-2022 Cargo Connect competition. Just like every year, we share solutions only after the season is over. In this course, you will find examples and principles of building attachments and will learn how to program consistent and reliable robots for each mission. You can follow the course, and as you go through each mission, try to replicate the solutions to understand the programs and explanations. Upon completion of the course, you will have many new ideas about how to approach the missions in every FLL robotics competition and how to help your team score more points.
Before starting this course, we suggest you go through the FIRST LEGO League robot game guide
- 55
- 171:26
- 34
M07. Unload Cargo Ship
In this video tutorial, we use the Unload Cargo Ship mission from FIRST LEGO League 2021 Cargo Connect robotics competition to demonstrate how we program the robot to keep a straight line while moving. Do we need that for this mission? Probably not, but we do it either way to demonstrate the solution in a fairly simple mission. The program uses the motion sensor to auto-correct the errors the robot is making while moving.
- 3
- 1
- 2
- 3d_rotation 4