
Coin counter program
This program counts coins. It is meant to work with Scrooge McRobot. For it to count the coins correctly, you must change the coins border sizes to match the measurements of the coins that are being used.
- #udv6w2
- 17 May 2019
This tag marks all the content using variables.
Variables store information about the program progress so far and can be considered the memory of the robot.
In competitions judges reward teams that have programs with variables.
This program counts coins. It is meant to work with Scrooge McRobot. For it to count the coins correctly, you must change the coins border sizes to match the measurements of the coins that are being used.
This program demonstrates how to use a tree of switches to recognise a pattern and offers a unique password protection for each one of them vie special MyBlock, that can be copied for every new added user.
This program is a basic version of the game played with EV3 Kinesthetic and Memory Game. For the program to work correctly, there must be one ultrasonic module attached to port 4, one gyro module attached to port 2 and one color module attached to port 3. The other modules are not required from this program.
This program is a final version of the game played with EV3 Kinesthetic and Memory Game. In this game you are given a sequence of hints which you are expected to remember and to perform the right actions in the given order.
This program turns the LEGO brick into a reaction game that can be played by up to four players. You must have touch sensors attached to the robot in order to play. When you start the game, the robot will start to play random sounds, and suddenly it will shout "GO". The first player to hit their touch sensor after that signal will be declared the winner. If the robot manages to trick you with the random sounds into pressing your touch sensor before the "GO" signal, it will stop monitoring your sensor and you will not be able to win.
This program is an exemplary solution for the tasks in lesson 6 of course 4.5. It builds on the Example solution for the tasks in lesson 5 of course 4.5 program by adding conditions to observe the arithmetic order of operations and generate achievable results. To operate correctly, the robot must have a medium motor attached to port A and a touch sensor attached to port 1.