Scratch (Word Blocks) program to turn until reaching an angle with LEGO Education SPIKE Prime Gyro Sensor
Scratch program to turn until reaching an angle with LEGO Education SPIKE Prime Gyro Sensor.
- #t3bu5g
- 13 Mar 2021
Scratch program to turn until reaching an angle with LEGO Education SPIKE Prime Gyro Sensor.
This program makes the robot move forwards, turn left, move forwards and than turn right using LEGO Education SPIKE App Word Blocks which is Scratch.
This program makes the robot move forwards and than backwards using LEGO Education SPIKE App Word Blocks.
The program should be easy to execute. It basically moves the robot forward
When running the program place the robot as already aligned to the black line before the mission model
This program is a continuation of A solution to the tasks in lesson 9 of the Keep 'em clean - remote Scratch game course. The end goal is to create the game "Keep'em Clean". The new thing in this program is that we have added a victory sprite, which appears when the player wins the game.
This program is a continuation of A solution to the tasks in lesson 10 of the Keep 'em clean - remote Scratch game course. This is the final step to create the game "Keep'em Clean". The new thing in this program is that we have added a costume to the victory sprite, which appears when the player loses the game.
This program is a continuation of A solution to the tasks in lesson 5 of the Keep 'em clean - remote Scratch game course. The end goal is to create the game "Keep'em Clean". The new thing in this program is that we control the sprites to move indefinitely.
This program is a continuation of A solution to the tasks in lesson 8 of the Keep 'em clean - remote Scratch game course. The end goal is to create the game "Keep'em Clean". The new thing in this program is that we have added a sink sprite, which, when touched by the hands, makes them clean.
This program is a continuation of A solution to the tasks in lesson 6 of the Keep 'em clean - remote Scratch game course. The end goal is to create the game "Keep'em Clean". The new thing in this program is that we make one dirty clone and hide the original sprite, because it doesn't move with it's clones.
This program is a continuation of A solution to the tasks in lesson 3 of the Keep 'em clean - remote Scratch game course. The end goal is to create the game "Keep'em Clean". The new thing is that when the "Go" button is pressed, the program creates 10 clones of the original sprite!
This program is a continuation of A solution to the tasks in lesson 4 of the Keep 'em clean - remote Scratch game course. The end goal is to create the game "Keep'em Clean". The new thing in this program is that the sprite changes costume before and after cloning itself.
This program is a continuation of A solution to the tasks in lesson 2 of the Keep 'em clean - remote Scratch game course. The end goal is to create the game "Keep'em Clean". The new things are that when the "Go" button is pressed, the sprite goes to a random location and also turns to the direction of movement, detected by the camera.
This program is a continuation of A solution to the tasks in lesson 1 of the Keep 'em clean - remote Scratch game course. The end goal is to create the game "Keep'em Clean". The new things in this program are that the sprite is controlled by the camera and when it bumps in the edges of the scrrens, it turns around.