
Improving FLL Robot Game. Teacher Notes. Liftting the robot with a Rack
Using the rack depends on the experience of the team. Based on this a different number of gear wheels and racks would be used.
- #450
- 05 May 2017
Using the rack depends on the experience of the team. Based on this a different number of gear wheels and racks would be used.
This animation demonstrates a vertical lift attachment. This is an attachment that transfer a circular motion from the motors to a linear motion and is a very powerful concept. We demonstrate it with a LEGO MINDSTORMS Robot Inventor robot build from 51515 set. This is arguably one of the most complex attachments in this course.
How great is the great attachment for lifting that we built in this course? How many times can it lift the robot without making an error? How great are your attachments and how could you test them? - the answer is simple. Just try 10 times and they should work at least 9 of them as our attachment is.
It this episode we would present you with our attachment for lifting the robot.
Before moving forward here is the simple task of building the mechanism and extending the legs. Extend the legs to fifteen LEGO units.
"Array initialization" is the first step in every program that involves Arrays. This applies to most programming languages and for EV3-G it is a must.
In this tutorial, we would show you how to initialize the array and how to extract this logic in a new block
Here is our solution for preventing torsion and bending of the LEGO Mindstorms EV3 axles.
How to align the wheels and how much should you push for this solution?
This animated video tutorial demonstrate the use of a lift attachment to accomplish loops mission. It is a lift attachment with a circular motion
What is the end result? - have the attached on the mission model. What is the mechanism the would make the robot hang on the mission model.
This video tutorial contains a detailed explanation on how we accomplish the FIRST LEGO League 2018-2019 Into Orbit mission called M04. CRATER CROSSING. These are some of the funniest missions at this robotics competition. Try to move over an obstacle with a robot and if you manage to return back to base without bumping into other mission models that would be great.
There were a few problems with the 40 teeth gears that we were using. Let's list some of them
The M08. AEROBIC EXERCISE is one of the very common types of mission in FIRST LEGO League robotics competitions. I think this pattern of missions was first introduced with the growing abilities of the participating students that were constantly reaching the maximum number of points. So the competition introduced mission that require a lot of time - 20-30 seconds, are time consuming and are complex. They requires a lot of moves. This here is a video tutorial on how it could be accomplished
Building a rack is a very important skill during competitions. You should try to build one, learn how to use it and have it as a tool for you next robots. But for this particular BoxRobot, we will not continue with a rack.
In this tutorial we accomplish the Elevated places with the Whakatae - LEGO Education SPIKE Prime Competition Box robot mission. It is important to be able to go over the mission model and at the end with a simple mechanism we just push the mission model at the end
The most stressed wheel in our system is the driven wheel. We've already fixed the problem with the driving wheel of the scissor mechanism and now it is time to look at the drive LEGO Mindstorms wheel.
Think of an attachment that leaves the Gecko on the mission model. Don't use the robot attachment that we already have. Just the box robot and the gecko. Nothing should support the Gecko when it is hanged on the mission model.
This is one of the last tutorials in the LEGO Education SPIKE Prime programming for Competitions course and it demonstrates what we've all been waiting for - how to reach a mission model from base in a reliable and consistent way when the mission model is on the other end of the field. Naturally what we use are all the different concepts that we've learned in the course and the tutorial is more advanced than the other so if anything is not clear take a look also at the different tutorials an concepts in the course.
In this video tutorial we demonstrate an attachment that can accomplish Drop missions. A drop mission is when you have to move on the FIRST LEGO League field with the robot, reach a mission model, and drop a part in this mission model. First time we saw such missions I think was in FLL 2013. The attachment, the robot and the mission model could be build from a single LEGO MINDSTORMS Robot Inventor 51515 set. The mechanism for dropping works by releasing a lever when the attachment is pushed against the mission model. Check them out.
In this tutorial, we add another mission to our current program. This mission is - hanging the Gecko from the FIRST LEGO League Animal Allies.
This animation demonstrate the use of an LEGO MINDSTORMS Robot Inventor attachment to lift a lever of a mission model. The mission model is the Power Switch mission model where you have to move the lever from one side of the mission model to another. The principle of the attachment is powerful and easy to implement for all kinds of missions.
This tutorial demonstrates how a LEGO Education SPIKE Prime robot could stop when it reaches a wall. FIRST LEGO League competitions are held on tables that have border and it is sometimes useful to use the Ultrasonic sensor to detect the border and stop close to the border. The attachment uses Luly, a small LEGO Education SPIKE Prime competition robot with 3D building instructions as a robot base.
This video tutorial contains a detailed explanation on how we accomplish the FIRST LEGO League 2018-2019 Into Orbit mission called M08. AEROBIC EXERCISE. This again is a very interesting mission from the competition. We could learn a lot of basic principles in the field of robotics. This mission requires the robot do to something very fast and many times.
In the course section for Advance Sensor Calibration we previously showed you how to find the minimum and maximum value for a single LEGO Mindstorms Color Sensor and to store this value in an array. The program was implemented with the EV3-G software. In this tutorial we are going to find the Min and Max for all the four sensors and to store all the 8 values in an array.
In this video tutorial we would look at the mission run for M05. EXTRACTION. The mission is to collect and return to base a number of objects that are located on the field. Initially when I first saw the mission I thought it wold be quite challenging to accomplish it, but at the end it is not that difficult.
Programming the LEGO MINDSTORMS Robot Inventor for FIRST LEGO League competitions involves learning how to turn left and right with the robot. There are not precise turns. The robot will make mistakes, because that's what robots do. But nevertheless it is important to learn how to program the robot to turn. We are releasing an additional course that is focused only on programming and how to make the robot consistent in its behavior, but in this tutorial we stop on turning
Implement a program for stopping at a black line with the blocks containing the implementation details for the InitArray, Calibration and Getting the calibrated result.