Below is an example of a robot competition field along with the scoring system used to evaluate performance.
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- #2606
- 25 Mar 2026
Your teacher will prepare a competition field that looks like this:

The boxes (click here for instructions) are placed in the centers of the red zones. Your robot must start from behind the Start Line and has 60 seconds to score as many points as possible. At the end of the 60 seconds, your score will be calculated according to the following rules:
- Each box placed in a green zone is worth 20 points. A box is considered to be in the green zone even if it only touches the edge of the zone.
- Each box placed in a purple zone is worth 15 points.
- Each box placed in a blue zone is worth 10 points.
- Each box moved out of a red zone is worth 5 points.
- If your robot returns behind the Start Line before the end of the 60 seconds, you receive an additional 10 points.
- If a box is positioned between two zones, you receive the points from the zone with the higher value.
Once you start the program, you may not touch the robot. You are allowed to make multiple practice runs on the field during the lesson before your final attempt.
Курсове и занятия включващи този Урок
Този Урок е използван в следните курсове и занятия.
Level A: Python Foundations – Robotics with LEGO SPIKE Prime
This is the first level of the LEGO Robotics Curriculum with Python, designed for students in grades 2, 3, and 4.
In this robot adventure, students learn to control robots using real Python code, while teachers guide them through their first steps in text-based programming. Throughout the level, students build a variety of LEGO SPIKE Prime robot models and program them to move, turn, and complete tasks with increasing precision.
Step by step, students learn how to read, understand, and write their own Python programs. Through fun and creative challenges, they bring their robots to life and discover how code can control movement, solve problems, and interact with the world. Along the way, they explore concepts such as navigation, obstacle avoidance, and sensor-based behavior.
The curriculum is designed to help teachers introduce programming in an engaging and approachable way while giving students plenty of opportunities to experiment, test ideas, and develop confidence in their coding skills.
By the end of the level, students apply everything they have learned in an exciting robotics competition. Using their own programs and robot designs, they complete missions on a competition field with boxes, putting their coding, engineering, and problem-solving skills to the test.
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В случаите, когато учениците не карат модул от две нива наведнъж, днес е последното занятие от нивото.
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