Some waters are too difficult to reach with larger ships. Send the submersible to explore the opposing field’s waters.
- #2376
- 31 Aug 2024
- FIRST LEGO League Competition Sets
- Lift, FIRST LEGO League, FIRST LEGO League 2024-2025 SUBMERGED, Tips and Tricks
Video rules
YouTube video for M10 Send over the Submersible
Score
- If your team’s yellow flag is down: 30
- If the submersible is clearly closer to the opposing field: 10
Teams may not block the opposing team. It is not possible to earn the bonus in remote competitions or if there is no opposing team.
FLLCasts Tip
M10 Send over the Submersible has two parts: Your team’s yellow flag must be down, and the submersible must be clearly closer to the opposing field. Remember that this mission has No Equipment Constraint!
This should be the last mission you accomplish in the round. To successfully complete M10, the robot should lift and release the lever as quickly as possible. If your robot holds the lever up while the opposing team is trying to lift theirs, you will receive a penalty for blocking the opposing team. Be very careful—if you lift the lever too early in the game, the other team will have the opportunity to send the submersible to your field. If you miscalculate your timing during the game, you may miss the chance to lift the lever and lose 30 points.
You can play it safe by lifting the lever at some point during the game to secure 30 points, then attempting to lift it a second time at the end of the game to send the submersible to the opposing team's field and gain an extra 10 points.
THE ROBOT MUST NOT TOUCH THE MISSION MODEL AT THE END OF THE GAME!
Курсове и занятия включващи този Урок
Този Урок е използван в следните курсове и занятия.

Tips and Tricks
Secure new coral structures to grow in the nursery until they are strong enough for transport to the reef.
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