Tips and tricks from FLL 2018/19
This is a short list with good practices and useful tricks that competitors in FLL can use.
- #1215
- 27 May 2019
This is a short list with good practices and useful tricks that competitors in FLL can use.
This is a fun video with robots doing the Harlem Shake. We thought about posting the programs for the robots, but actually the whole Harlem Shake is so awkward that we decided not to do it :) Enjoy the video
This is the fifth and the last run of the Nightbeast team. Robot goes out of the base, do missions:
and stays on the field. It's a common practice for the competitors to left the robot on the field after the last run. This allows them to do some important points at the end of the match.
Най-добрият начин да пускате програмите си е от менюто с проекти и сега ще разгледаме това меню подробно.
This one is very special- an attachment that could lock itself on purpose while working.
Activate the heavy lifting attachment.
Variables are at the core of every program. We use them when we have values that we do not know prior to the execution of the program, but during the execution of the program are known. In this tutorial we will take an overview of what a variable is and how can be used in the EV3 Software.
In a competition environment like the FIRST LEGO League (FLL) or World Robotics Olympiad (WRO) the color sensor is more than useful. It makes positioning on the field quite easy and precise.