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Demolition. Destroying and Gathering. FIRST LEGO League Trash Trek 2015
Many FLL competitions have a mission for demolition. You should always destroy something, but destroy it in a regulated manner and probably collect the destroyed mission model after that.
- #276
- 24 Apr 2016
WRO Junior-High 2015. Treasure Hunt. Part 4. Program With Arrays
We would continue from the previous program where we used variables and we would change this to arrays.
- #201
- 24 Apr 2016
Precisely dropping the chicken. FIRST LEGO League Trash Trek 2015
This is one of the very interesting attachments by the ELM team. It is using rubber bands and some rubber to precisely drop the chicken. Very interesting way. Check it out and try to learn from it.
- #275
- 17 Apr 2016
WRO Junior-High 2015. Treasure Hunt. Part 3. Decoding field color code
The robot works on the field and decodes the different colours that represent the rows and the columns.
- #200
- 17 Apr 2016
Pinless attachments. FIRST LEGO League Trash Trek 2015.
In this video we discuss part of the pinless attachments build by the ELM team. Without pinless attachment it is nearly impossible to achieve a good score at the FIRST LEGO League competition.
- #274
- 10 Apr 2016
WRO Junior-High 2015. Treasure Hunt. Part 2. Rules
We would look at the rules of the competition over our small model and we would start solving the field.
- #199
- 10 Apr 2016
Introduction. FIRST LEGO League Trash Trek 2015
In this series we will do a short demonstration on the FIRST LEGO League Trash Trek 2015 solutions by one of the teams. These are example solutions with good tips and tricks along with some interesting strategies and videos directly from the team
- #273
- 06 Apr 2016
WRO Junior-High 2014. Sputnik. Following an orbit. Part 2
We would see how both satellites work together on the World Robotics Olympiad competition. They must both follow different orbits and must cooperate for the mission to be accomplished.
- #198
- 03 Apr 2016
WRO Junior-High 2014. Sputnik. Collecting objects. Part 1
Starting with the World Robotics Olympiad 2014 Junior-High challenge we first catch the object on our path. We discuss a good mechanism for catching and lifting balls that can do two movements with one motor.
- #197
- 27 Mar 2016
Gapped & Crossed Line Following. Part 11. The state of "Lost"
We discuss the state of "Lost" and the different ways we could escape this state. We also build the next step of our State machine programming pattern where the next state is determined by the previous state.
- #214
- 23 Mar 2016
WRO Junior-High 2015. Treasure Hunt. Part 1. Collecting boxes.
Moving in a grid of objects. That's the large challenge of the World Robotics Olympiad 2015 Junior-High 2015. In this video we would build a robot that can collect the boxes (treasures). The robot would also be able to move around the treasures.
- #196
- 20 Mar 2016
Infinite vs Finite Matrix. Robotics Game of Life
The field in the game of life could be finite or infinite. It is interesting to see and learn how an infinite field behaves and works.
- #271
- 17 Mar 2016
Display four rows with four boxes on the screen. Robotics Game Of Life
Display a matrix on the brick screen. Simple and easy. Download and run the program to see how
- #269
- 17 Mar 2016
Best Seed for the longest living seed in a 6x6 field. Robotics Game of Life
The task is to find what the best seed is that will live the longest without entering into a loop or without dying. Find it and submit in the tasks section.
- #272
- 17 Mar 2016
Display 2D Arrays on the bricks screen with a block. Robotics Game of Life
Display a matrix with "life" and "dead" cells on the EV3 LEGO Mindstorms brick screen. The program is available. You can see it, change it, modify it and learn from it.
- #256
- 17 Mar 2016
Display the game on the brick screen. Robotics Game of Life.
Learn to program the Game of Life on the LEGO Mindstorms brick screen. This would require drawing on the brick screen, using blocks with switches and loops.
- #251
- 17 Mar 2016
Gapped & Crossed Line Following. Part 10. Robot is lost
All worked as expected, up until know because the robot got lost. This happens when we turn right and the line does not continue to the right. Now the robot must somehow understand that it is "lost" and escape.
- #213
- 16 Mar 2016
Programming with one language with code ready. Robotics Game of Life.
The code is already ready. It is attached below the video. Let's see how the program works and what it does and how to use it.
- #250
- 14 Mar 2016
EV3 Robot with Motors in Opposite Directions. Proportional like following. Part 3
Let's implement a more advanced program for this robot to learn how to use with motors in opposite directions - and this is to implement the Proportional Line Following algorithm.
- #195
- 13 Mar 2016
Three types of generations. Robotics Game of Life
There are basically three type of generations in the robotics game of life.
- #270
- 10 Mar 2016
General Programming of the Game. Robotics Game of Life.
In the current course we would use a number of languages. Generally we would program the robots in EV3-G, but we would also program them in JavaScript to make the parallel with the JavaScript. The programming would include arrays, switches and loops.
- #249
- 10 Mar 2016
Simulation online. Robotics Game of Life.
There are a number of tools available online to help you play the game. You just seed the initial conditions and leave the game. Let's look at some of the sites.
- #248
- 09 Mar 2016
Simulation on paper. Robotics Game of Life.
Let's look at what game of life actually is, what are the rules and how to play the game on paper
- #247
- 09 Mar 2016
Gapped & Crossed Line Following. Part 9. Crossed Sections
We can Turn Right. We can Turn Left. How do we decide which way to go if there are lines both to the left and to the right. Check out the video.
- #212
- 09 Mar 2016
EV3 Robot with Motors in Opposite Directions. The Frankenstein. Part 2
We are programming this strange construction to move in a square. This is a basic task, but it is worth doing for a robot with motors placed in different directions.
- #194
- 06 Mar 2016
Gapped & Crossed Line Following. Part 8. Turn left state
Next state in our state machine programming pattern is the "Turn Left" state and the corresponding behaviour.
- #211
- 02 Mar 2016