

Infinite vs Finite Matrix. Robotics Game of Life
The field in the game of life could be finite or infinite. It is interesting to see and learn how an infinite field behaves and works.
- #271
- 17 Mar 2016
The field in the game of life could be finite or infinite. It is interesting to see and learn how an infinite field behaves and works.
In this short animation we demonstrate how the LEGO Mindstorms Robot Inventor Distance sensors could be attached to the robot and then use to stop at distance from a wall. This wall could be the border of the field or another mission model. We need an attachment, we need a sensor and we need the robot. In the live video in the lesson we enter into more details and explanations of how the sensor is used. Programs for the distance sensor are provided in the lesson and in the LEGO Mindstorms Robot Inventor Programming course we enter into more details about how to program the distance sensor
10 out of 10 tutorials for the Slide mission was a challenge. There were a lot of glitches with different attachments that we built. At the end we have an attachment that is able to reliably pull the mini figures up, then forward,then down which.
The power in the car comes from the batteries. The batteries are in a batteries holder. About 5 of them. Two cables are connected to the batteries holder. It is very important to identify which of those cables is the plus and which is the minus.
Take the hacksaw, the drill and let's cut the pipe.
This is a 10 runs tutorial that demonstrates how the accuracy of the robot improves when we use slow acceleration vs fast or default acceleration. Note that the improvement is small. This is not an accurate and consistent robot. No. This is a robot that is all but accurate or consistent. It does not use sensors and you should use sensors. But it is a teaching/demonstration moment for everybody to seen what is it that you can expect if you don't use sensors.
Similar to the tutorial for the LEGO Education SPIKE Prime this tutorial again accomplishes the cell phone mission. The mission is to flip the phone and is part of the FIRST LEGO League 2020 RePlay competition.
In this video tutorial we accomplish the Boccia mission from the FIRST LEGO League 2020 RePlay competition. We use LEGO Mindstorms Robot Inventor robot. In this mission we use an attachment that does three things in the same time - align, push one lever and drop a couple of boxes in a target. It is a complex attachment and it is worth the watch.
This is a true 10 out of 10 video tutorial. The robot accomplishes the Weight Machine mission from the FIRST LEGO League 2021 RePlay competition every single time. The attachment demonstrate a mechanism that performs and is stable on every try
The task is to find what the best seed is that will live the longest without entering into a loop or without dying. Find it and submit in the tasks section.
In this video tutorial we discuss probably the most useful principle that we've found for FIRST LEGO League competitions and this is how to align to a line with two color sensors. We use the LEGO Mindstorms Robot Inventor for a quick demonstration of the principle. In the LEGO Mindstorms Robot Inventor Programming course we enter into more details of how exactly we program the sensors. The current tutorial demonstrates the use of such a program and makes clear why this could be very useful and is a must for any well prepared team and wants to achieve a good score on the competition.
The goal of the Innovation project mission is probably to give everybody an easy win on the competition. A mission that does not require an attachment or a complex program and it the same time is quite interesting. In this video tutorial you will see our robot and our innovation project construction, along with how we complete the mission. Hope you like them!
This is a 10 out of 10 video tutorial that is different from the rest. We demonstrate how difficult it is to accomplish a mission and we use an attachment that is working 5 out of 10 times. Our goal with the video is to give everybody the understanding that taking your time to accomplish a mission is the right thing. Most of the 10 out of 10 tutorials at FLLCasts contain solutions and approaches that are working in a repeatable fashion. Not this one. See how difficult it is to accomplish a mission and that we also make mistakes.
This FRIST LEGO League video tutorial is about he Boccia Share mission from FIRST LEGO League 2020 RePlay competition. In the tutorial we demonstrate how to push on a lever to release a mission model part - in this case a box. You have the choice before the competition to cooperate with the other team and to decide if you are going to do the blue or the red box.
In this FIRST LEGO League video tutorial we accomplish the Step Counter mission from the FLL 2020 RePlay mission. The mission model is quite interesting as it can not be pushed fast and it can not be pushed slowly, because it will jam. The robot must push it with the right speed and this proves to be difficult.
The robotics tutorial is about the shape of the pipe its advantages and disadvantages.
Control the hand of the FIRST Technical Challenge Push Bot robot with the GamePad bumpers.
This is the first video tutorial from our course on LEGO MINDSTORMS Robot Inventor programming. In this tutorial we will start with how do we move without sensors. We will demonstrate a simple program. Our hope with this tutorial is that you will see why moving without sensors is a bad approach.
10 out of 10 for the innovation project mission is quite interesting - move forward, return, move forward, return. In the tutorial you will see how we accomplish the mission every team and how the program is repeatable
This is the task for you. We've shown you in the previous tutorials how to do it, how to use a drill and a hacksaw and a grinding stone to cut and shape a PVC pipe. Now it's your turn. Don't forget to show us pictures -> right here in the comments section
How do you synchronise the two levers to move with the same speed, but in opposite directions?
In this video tutorial we look at an active attachment that uses gear wheel and the attachment is general enough to be suitable for reuse. This means that a lot of different missions could be accomplished with the same attachment. The goal of the attachment is to transfer power to a lever through a system of axles and gear wheels. It is interesting that we change the orientation of the gear wheels.