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FLL 2018: How to accomplish M05 (extract and collect) from FIRST LEGO League 2018 Into Orbit. Review
This video tutorial contains a detailed explanation on how we accomplish the FIRST LEGO League 2018-2019 Into Orbit mission called M05. EXTRACTION. On every robotics competition we have the challenge to collect, carry and return to base a number of objects. It is just in different way every time.
- #1264
- 01 Jun 2019

Improving FLL Robot Game. Recap on Lifting the robot
Let us do a quick recap of the whole lifting mission and its solution
- #467
- 05 Apr 2017


FLL 2018: How to accomplish M14 (throw precisely) from FIRST LEGO League 2018 Into Orbit. Review
This video tutorial contains a detailed explanation on how we accomplish the FIRST LEGO League 2018-2019 Into Orbit mission called M14. METEOROID DEFLECTION. The mission is a simple throw of a ball. But of course the ball should reach a specific mission model and arrive at a specific place. And that's always challenging.
- #1268
- 01 Jun 2019
Task - Calibrate more than one sensor with the Advanced Calibration technique
Following the previous tutorials from the course, implement the calibration of the minimum and maximum values.
- #640
- 04 Oct 2017
Improving FLL Robot Game. Task. Calculate rotations
Calculate the number of rotations you have to do with the motor to rotate the final small 8 teeth driving gear wheel to 1.25 rotations?
- #469
- 06 Apr 2017

Improving FLL Robot Game. Teacher's Note. 9 out of 10 experiments
What should you as a teacher know when the students are trying to achieve a program and robot attachment that could reproduce their behaviour 9 out of 10 times.
- #479
- 15 Apr 2017

Improving FLL Robot Game. The planetary mechanism for Lifting the robot
If you've done the calculation following the previous tutorials you would arrive at a result of 18.75 rotations. But this is not the correct answer. The calculation is wrong, because the math model that we've built, although kind of obvious, is not correct. When experimenting the correct number of rotations would be 37.5. This is a large difference. Two times larger. Exactly two times large. Something should be happening here - and this thing is "planetary mechanism"
- #476
- 12 Apr 2017

Improving FLL Robot Game. Durability of a LEGO robot construction
In this video we discuss the durability of the construction of LEGO robots and how do we make them more durable.
- #463
- 02 Apr 2017


FLL 2020: 10 out of 10 on how to accomplish Innovation Project
This video tutorial is part of the 10 out of 10 series at FLLCasts and we will demonstrate how to accomplish the FIRST LEGO League 2020 RePlay competition mission called Innovation Project. Our goal is to push the construction to the require place on the field. What you will learn with this tutorial is how to place a random construction in the base and push/pull it to a place on the field 10 out of 10 times.
- #1784
- 30 Jul 2021


Extracting the logic for finding minimum an maximum into a new block
One of the smartest things you could do in any software program is to extract logic in small reusable, simple, understandable units. In EV3-G these are called Blocks and we are going to extract the logic for finding a minimum and maximum for each of the sensors in a new block.
- #645
- 04 Oct 2017


How to display on the screen the calibrated minimum and maximum values from the Array
A common question is how to display arrays on the LEGO Mindstorms EV3 brick screen. Displaying values from an array is not different from any other display operation. In this tutorial, we would look at displaying two specific values. The minimum and the maximum for a specific sensor from the Advance Calibration Course Section
- #643
- 04 Oct 2017

Calculated read of calibrated value for Light/Color LEGO Mindstorms sensors
Following the Advanced Sensor Calibration course section, it is time to extract the logic for getting a calibrated value into a new block. This block will have an input and on this input, we give the port number. The block will return the calibrated value for this port number. We've built all the other blocks only because of this almost final video here.
- #646
- 04 Oct 2017

Improving FLL Robot Game. Teacher's Note. Calculating gear rotations
What should you do as a teacher when the students are calculating the gear ratios and number of needed rotations?
- #470
- 07 Apr 2017


How to follow a line and stop at a second intersection with Color Sensors from LEGO Education SPIKE Prime
In this video tutorial we take a next step in programming reliable and consistent robots and this is to learn how to stop at a second intersection. We need this because most of the time when we want to reach a mission model on a robotics competition field, the model will be located away from us and we must use all kind of technique to reach it. In this tutorial - we stop at a second intersection.
- #1947
- 10 Aug 2022


How to display on the screen all the values from an array, using an "Iteration"
In this tutorial, we show you how to display all the values from an EV3-G array on the EV3 brick display. We are using an array Read Operation along with a loop. We are also detecting the loop counter and using it as an index to an array. It's basically the only viable way to do it. The process is commonly referred to as - "Iteration over an array" (although we still do not have an iterator in the programming language, we promise that one day we would do the super advance videos on "iteration" using the LEGO MINDSTORMS robots")
- #644
- 04 Oct 2017


FLL 2020: How to accomplish the Basketball mission
In this video tutorial we accomplish the basketball mission from the FIRST LEGO League 2020 reply competition. We use the LEGO Education SPIKE Prime competition robot called Gazon. You will learn the principles of accomplishing a mission of two parts - put the ball in the basket and lift the basket.
- #1750
- 29 Aug 2021

Improving FLL Robot Game. Teacher's Notes. Durable and stable robots
Note for the teacher on making the construction more stable, more durable and using beams for this.
- #465
- 04 Apr 2017


How to accomplish a throw mission with a Throw attachment. Live demo with LEGO Mindstorms Robot Inventor.
Throwing/Shooting is a common challenge in FIRST LEGO League competitions and in this robotics video tutorial we are demonstrating an attachment that you can use to throw/shoot a ball. There have been missions for throwing balls like in bawling, or like in soccer/football. The attachment that we use relies on the properties of the plastics used for the LEGO MINDSTORMS Robot Inventor 51515 set - it bends and it throws.
- #1920
- 18 Apr 2022


FLL 2018: How to accomplish M05 (collect) in Into Orbit. Review with Box Robot 1
This video tutorial contains a detailed explanation on how we accomplish the FIRST LEGO League 2018-2019 Into Orbit mission called M05. EXTRACTION, but compared to one of the other tutorials about this mission, in this specific tutorial we are using Box Robot 1 and a multi-purpose attachment. The attachment is designed for two missions and one of the missions is the Extraction
- #1275
- 27 May 2019

FLL 2020: How to accomplish Robot Dance mission with LEGO Education SPIKE Prime
The dance mission is one of the most straightforward and easy missions to complete at the FIRST LEGO League competitions. This one is from RePLAY competition. The goal is to reach a specific place on the field and dance with the robot. You will see how we dance and have fun with our robot. Never forget to have fun during the competitions.
- #1754
- 24 Dec 2021


FLL 2020: 10 out of 10 on how to accomplish the Slide mission
This is a 10 out of 10 video tutorial for the Slide mission at the FIRST LEGO League 2020 RePlay LEGO robotics competition. In the tutorial we demonstrate how to accomplish the mission 10 out of 10 times. At FLLCasts we try to build the attachments to be as consistent in their behavior as possible possible. In this way you know how the attachment along with the LEGO Education SPIKE Prime or LEGO Mindstorms robot will behave.
- #1747
- 29 Aug 2021


Animation on how a Grab attachment accomplishes a loops mission. Demo with LEGO Mindstorms Robot Inventor
This animation demonstrates the use of a Grab Attachment build from LEGO Mindstorms Robot Inventor 51515 set. Many of the FIRST LEGO League missions could be accomplished by grabbing the mission model and the principles shown here is useful for mission models that look like a loop
- #1886
- 10 Apr 2022


Animation of a Quick pinless attachment below the robot that delivers parts. Gazon 2.0 Robot from LEGO Mindstorms Robot Inventor
This is an animation of a quick pinless attachment that is placed below the robot and is used to deliver parts, like the Container Mission model, to different parts of the field. In the live video in the lesson we explain more about the principles, while here in the animation you can get a quick overview of how it works and you can try to follow the same principles for an exercise.
- #1883
- 24 Mar 2022


How a Quick pinless attachment collects parts. Part 1. Demo with Gazon 2.0 Robot from LEGO Mindstorms Robot Inventor
In this video tutorial we demonstrate the user of a quick 'pinless' attachment. As all pinless attachment it is not that they are completely pinless, but that they do not require the "click" of the pins that is often difficult to achieve in a quick pace environment as during FIRST LEGO League competition rounds.
- #1880
- 29 Apr 2022


How to use the distance sensor from LEGO MINDSTORMS Robot Inventor
In this video tutorial we demonstrate a few ways to use the Distance sensor from the LEGO Mindstorms Robot Inventor on FIRST LEGO League competitions. We don't enter into the details about programming as we do in the LEGO Mindstorms Robot Inventor Programming course, because here we demonstrate the behavior of the robot when the sensor is use and we make the argument that you should always use sensors at FIRST LEGO League competitions
- #1868
- 24 Mar 2022